Archive for the ‘School’ Category

The Dream Of The Stadium Peanut Salesman

Tuesday, November 4th, 2008

A buy and a sell and a few more hours of hell.

My toss is a pitch, a heater, a curveball, or maybe a switch. 

The scent of cut grass is like a drug in my nose, better than any rose, any prose, any chemical dose. 

But oh, to be a player, to meet ball with bat and be its slayer.  Every day of my life, this is my silent prayer.    

Running the base, grand slamming the game in the face of those who would keep me in place.

I may work for peanuts but that’s only my bread, it’s something to do to keep hungry mouths fed, every day of my life, ever day till I’m dead. 

Maybe I’ll play ball in heaven’s arena, after God sends me that final subpoena.

 

Betwixt

Friday, October 10th, 2008


Finite minds mind infinites.

 

Betwixt.  Betwixt two slenders the icy steel of a knife eye ran.

A scene rendered callipered.  So like a battery of cameras trained on the moon. 

Not this one. This one, not. 

Twisted.   Twisted across time and space and time and time again it’s the same. 

Why Live love lie die? Why? Oh. You. Are

Looking for what again?

Screaming.  Screaming bloody murder into the filthydirty day speeds sunlight daylight un-night.

A sham is what I call balance.  Where detergent is a duck’s nemesis.

A dollar sign called black gold baby.  From the ground she sprung, slickly singing. 

 

Finite minds mind infinites.

Zeugen: A Facebook Application

Tuesday, February 5th, 2008

    Currently under development by myself and Dima Britvan,Zeugen is an internal Facebook application that utilizes the power of user-generated content to form a meta-tagged directory unrivaled in its precision and searchability.Folksonomy is the practice of collaboratively defining a body of data by allowing a community to tag the data with user-defined meta-data strings commonly known as tags (and thusly the common name of folksonomy is tagging). The idea behind folksonomy is that by harnessing the power of a massive user base, a massive (possibly user-created) and otherwise un-categorizable body of data can become labeled with a rich tapestry of meta-data. This meta-data allows other users to manipulate and search the body of data more and more easily as the body of meta-data tags increases. Essentially, more data emerges from normal user-data interaction creating new relationships between data that may not be easily seen as related by a computer algorithm.
The Zeugen application is an extends the concept of folksonomy by utilizing more complex tags than are usually dealt with. A normal tag consists only of a single string, whereas a Zeugen tag consists of 3 strings and a number. The first string is the main tag, the second and third strings describe the bottom and top of a scale on which the main tag can be measured, and the number (0-10 inclusive) represents the value of the main tag as associated with a particular user. Essentially, Zeugen allows Facebook users to navigate to another Facebook user’s Zeugen profile and tag them with a combination of information that is best summed up as a rating. Users can rate other users on any specification they see fit. An example of such a rating might be “Programming skills” (main tag) on a scale from “Poor” (minimum tag) to “Good” (maximum tag) where the value is 6.
To truly tap into the power of the user-base, Zeugen will also allow any user who is friends with or in the same network as any other user, access to their Zeugen profile, from now on these users will be referred to as “accessible” users. Accessible users have access to perform any of the following actions: view ratings, add their opinion to ratings, and search ratings. The act of adding one’s opinion to a rating is much like voting; it is the modification of a rating value by averaging in a new user opinion, thus forming a public opinion that should be self-regulating.
The system is currently in beta, and is thusly not quite “addable” in the Facebook system, but can be accessed directly here: http://apps.facebook.com/zeugentest .

Case Advanced Videogame Design 2007:Nanocide

Wednesday, December 26th, 2007

[youtube:http://www.youtube.com/watch?v=JvnqF81Hx3g 400 400]
Far in the unpopulated wilderness of the space, lies a military base of such phenomenal importance that it is referred to only as “Project Omega Sincerely X.” One million scientists, managed by three million administrators, encumbered by six million consultants, and supplied by ten million blue collar workers, were all left to live off of fat government subsidies, protected only by the extreme secrecy of their location.
The project delves into the furthest unknowns of nanotechnology. Its goal, to create the galaxy’s ultimate and most destructive starfighter…….. for peace.

The starfighter uses a brilliant new nano weapons and energy system. All ofits actions draw from either the energy tank, the matter tank, or both. These can be refilled while in battle, just by sweeping up some debris of your enemoies!

Suddenly, the space station is under attack. The dormant AI awakens. Desperate to save its own skin, it boots up the engines and takes the only pilot it can get: YOU.
Nanocide Front Cover

Nanocide Back Cover

Nanocide is the product of Team Vertigo’s efforts in the 2007 Advanced Videogame Design Course at Case Western Reserve University in Cleveland. The entire semester was dedicated to the creation of one well-designed videogame that could eventually be run on an X-Box 360, and thusly it was developed in C# on top of the XNA framework.

The game can be downloaded in its entirity here.

Team Vetigo:

  • Jesse Fish
  • Jim Kogler
  • Jason Kompara
  • Brian Kompara
  • Eric Neuman
  • Harry Walsh
  • Jim Suffolk
  • Mike Iorillo
  • Dan Griffin
  • Allen Balaj
  • Rob Polk